Finally started to update the website with a new reel and some new icons. I'm going to work on a links section next to lead to my friend's sites.
Meanwhile, the Zoic project is almost done, and just needs a few more shots rendered and comped. As for the Prowler(the second car I built), its coming along nicely. I've hammered out some of the divisory lines and did some more mesh clean up so that it looks nice even in low poly. Heres to hoping all goes well.
A basic place to keep quick sketch work thats currently required, but may be useful later on.
Friday, May 28, 2010
Wednesday, May 19, 2010
19052010
A slightly faster update with a few updates.
To start, the face rig I mentioned is done. Not as many controls as I would like, such as the iris, but that will need to wait for another time.
The Panther(the cat) Rig is done with 2 sets of high poly geometry. The first is meant for maya, while the second is meant for lightwave, since my producer was going to render it in that program.
The Panther (the car this time) is set to be rendered on all counts this time, minus 2 shots that I need to set up cameras for. The last shot where it drives off is set though, and thats the one thats been bugging me for some time. The issue with the rendering, however, is still up in the air, so our animator and myself are attempting to fix the problem. I won't know if my fix works until the co-producer tries it at the company.
Finally, I put up the face rig and cat rigs up on my site, so who ever wants to view them can do so through there.
To start, the face rig I mentioned is done. Not as many controls as I would like, such as the iris, but that will need to wait for another time.
The Panther(the cat) Rig is done with 2 sets of high poly geometry. The first is meant for maya, while the second is meant for lightwave, since my producer was going to render it in that program.
The Panther (the car this time) is set to be rendered on all counts this time, minus 2 shots that I need to set up cameras for. The last shot where it drives off is set though, and thats the one thats been bugging me for some time. The issue with the rendering, however, is still up in the air, so our animator and myself are attempting to fix the problem. I won't know if my fix works until the co-producer tries it at the company.
Finally, I put up the face rig and cat rigs up on my site, so who ever wants to view them can do so through there.
Saturday, May 8, 2010
08-05-2010
Another monthly update here. To start, my internship at Zoic has indeed ended, though on a note I wish it didn't, but such is life. They definitely like me and what I was trying to do there, and I got to meet a lot of cool folks there. My group still hasn't finished our piece, but we're closing in. We've been given an extension, but I'm still going to push to get done quickly.
Meanwhile, outside of Zoic, and California for that matter, I was offered a potential job for a company called Shadows in Darkness. This is a massive boost after recent events, since this is a major company that has worked for huge names in the game world. The job is to be a rigger, and they know I've focused on using maya, but in order to seal the deal, I need to have a facial rig. I don't have one. So I'm building one as fast as I can with the minimal experience I do have. Hopefully, things work out.
Meanwhile, outside of Zoic, and California for that matter, I was offered a potential job for a company called Shadows in Darkness. This is a massive boost after recent events, since this is a major company that has worked for huge names in the game world. The job is to be a rigger, and they know I've focused on using maya, but in order to seal the deal, I need to have a facial rig. I don't have one. So I'm building one as fast as I can with the minimal experience I do have. Hopefully, things work out.
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